LEARNING VALUE
Designed for students grades 6-8 and most optimized for 45-minute lessons, our units accelerate STEAM learning by consistently engaging students to think critically and to solve complex problems, regardless of their learning level.
In The Classroom
Invention Squad
The Invention Squad unit focuses on the engineering design process.
What will your students invent today?
Students will in each lesson focus on one specific step of the design process:
- Defining a problem
- Making prototypes
- Testing
- Evaluating
In the final lesson, students will integrate all of these steps into a project in which they will design something for someone.
Kickstart A Business
This unit focuses on computational thinking skills for a Computer Science class.
Got a great idea? Entrepreneurship can strike at any moment, so get ready to transform thoughts into reality in our Kickstart a Business unit!
Students will in the different lessons focus on exploring key skills:
- Decomposing a problem in smaller parts
- Debugging
- Recognizing patterns and using code snippets in different context
- Creating algorithms
In the final lesson, students will integrate all these skills into a project to design a factory box sorter.
Life Hacks
The Life Hacks unit focuses on data representation and manipulation for a Computer Science class.
Looking at data doesn’t have to be boring! Bring fun ways to spice up the way data is represented in life.
Students will in the different lessons focus on exploring key concepts:
- Timing
- Variables and operations
- Qualitative cloud weather data
- Quantitative cloud weather data
- Arrays
In the final lesson, students will integrate all these concepts into a project to design a personal trainer to learn something faster.
Competition Ready
In the Competition Ready unit, students will be introduced to the world of robotics competitions as they gradually learn the basics of building and programming autonomous robots using sensors.
Working together to build an effective competition robot, they’ll systematically test and refine programs, using the design process to develop a solution in order to complete missions, all the while developing skills related to collaboration and teamwork, and life skills for their future careers.
Our comprehensive online lesson plans and a wealth of accessible, interactive support material give teachers everything they need to deliver lessons with confidence, whatever their previous experience.
Afterschool
SPIKE Prime brings STEAM creativity and engagement into afterschool programs, robotics clubs, coding programs and maker spaces.
For robotics competitions such as FIRST® LEGO® League and World Robot Olympiad, the SPIKE Prime Expansion Set and Competition Ready unit help empower students and teachers who are new to robotics and in need of more formalized training.
The final lesson of the competition unit has direct ties to the annual FIRST LEGO League Robot Game, making this the ideal start of the exciting competitions journey in or out of the classroom.